Monday, September 18, 2006

Majora's Mask

I love to play video games, always have since a kid. I grew up playing arcades and Nintendo. Today's mainstream games lack for me the backbone that made good games; storyline. Most games are vapid repeats of the same senseless violence. Lately I've been playing the Legend of Zelda:Majora's Mask and as with its predecessor Ocarina of Time, has a wonderful plot that is deep and poignant. The main point is friendship and that even though things move people apart, true friends never forget each other. After you beat Twinmold the last dungeon, during the cutscene, your fairy says that now is time to stop Skullkid and the giants(all freed now) tell you to forgive your friend. That part was touching to me. How many games today focus on something so positive? These giants tell you to forgive your friend (IE. Skullkid) who has set the moon to crush Termina and kill everyone in the city, had all four giants imprisioned in evil masks, and stole Epona your horse. Skullkid has done nothing to deserve forgiveness, yet they tell you to forgive him, why? Because friends should always forgive one another.
After you stop the moon from crushing Termina, Majora (the evil mask that possessed Skullkid) possesses the moon and wants to consume the world. Link goes in to stop him and has to play with four kids wearing the four giant masks. After playing hide-and-go seek in form of dungeons, each kid asks you a question about friendship. The questions, which I don't remember, ask you to think about whither or not our perception of what people do is accurate. Novel idea in a video game you say, not for the Zelda franchise. Ever since a Link to the Past on SNES, the Zelda games have deep concepts blended in with gameplay. Just goes to show that video games can be art if you let them be.

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